![]() ![]() ![]() The snare is smartly broken into two instruments, one of which handles the body of the sound and the other, labeled “Clap”, handles more of the noise transients. The kick drum is more 808 than 909-it lacks the prominent attack component of the 909 kick, but given the fact that the decay can definitely “boom”, the kick works well for hip hop, trap, and rougher house and techno. Even though the original DrumBrute boasted much more connectivity-every single one of its sounds had an individual output for full processing-these four individual outputs serve to greatly expand the tonal palette of what’s possible with the Impact.Įach of the eight instruments has a row of knobs to control the parameters of the sound, and given that this is an-all analog machine, there are no presets or sound settings to be stored-essentially, what you see is what you get. The rear of the machine boasts a 1/4” mix output, an 1/8” headphone output, individual outputs for the kick, snare, hi-hats, the aforementioned FM Drum, as well as MIDI in/out ports, clock in/out, and a USB connection for syncing and MIDI. There are the usual suspects of kick, snare, clap, toms (both low and high), closed and open cymbals, and a joint cymbal/cowbell track, but interestingly there’s also the addition of an FM Drum sound, which offers a bit more control than the other instruments. At its core, the DrumBrute Impact is an analog drum machine with a 64-step sequencer, ten instruments that are triggered via eight velocity-sensitive pads, and enough hands-on control to keep things interesting, both in the studio and on stage. ![]()
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